![]() ![]() This adds to replayability for those who want to grab collectibles too, as some areas are inaccessible on the first visit. This title adds new upgrades, giving us new ways to interact with the world and giving Quill new ways to move around. I found this mixed approach incredibly unique when I played the original and it’s gotten even better in Moss: Book II. Moving platforms around to give Quill a ride, dropping something heavy onto a switch, or even grabbing hold of an enemy to change its direction and create an opening for Quill to cut it up. The Reader can use motion controls to interact with some elements of the world. Enemies occasionally jump out to stop us too. ![]() To move forward involves some light platforming and more often puzzles. Analog stick to move around and a couple of buttons to jump, dodge and attack. We control Quill with some fairly simple controls. The reason for this is you – the player, who Quill knows as ‘The Reader’. Much like the original, Moss: Book II stands out for several reasons, but primarily for its rare 3rd-person use of virtual reality in what looks like a standard platformer at first glance. This isn’t a search for a lost family member anymore, but instead dealing with forces that want to unmake the world. Fortunately, I’ve played (and enjoyed) the original, but if you’ve not, I’d recommend you go play that first. ![]() It essentially spoils the story events of the first title within minutes and offers very little in the way of guidance that new players would appreciate. The first thing that stood out to me about Moss: Book II, was that it’s absolutely intended to play after you have played the original Moss. In this VR title, you have to work together with this heroic mouse to navigate through puzzles and platforming. Moss: Book II Press ReleaseĮxpect more information as we get closer to the Summer release.The adorable adventurer Quill has returned to virtual reality in Moss: Book II. Yet in the end, it is you alone who can lift Quill up to save this world, and together, rise to legend. The journey will be trying-filled with triumph and heartbreak alike-but new allies, old friends, and the very nature of the castle itself can offer help along the way. But Quill has a plan of her own, one that could finally end the merciless rule of the Arcane and save the world from a great unmaking. Having rescued her uncle Argus, Quill’s adventure continues with the revelation that a winged tyrant is hunting her within the castle where her uncle was held captive. ![]() Moss: Book II picks up right where the story in Moss left off. Moss: Book II Press Releaseįor those still unfamiliar with Moss: Book II, you can find the official overview below: We can’t wait to hear what Quest 2 players think. But we’re deeply proud of this continuation of Quill’s story, and I believe the team has created something special with Moss: Book II. Releasing a sequel to a game we’ve received such a heartfelt reaction to was not an easy task. Moss: Book II Press ReleaseĪrmstrong went on to comment a bit on the reaction the sequel received. We’re excited to share our game with millions of Quest 2 players around the world this summer. We want all VR players to have the opportunity to experience the joy of physical interaction and power of the emotional resonance we’ve been building into the worlds we create. Our goal from day one has been getting the Moss franchise onto as many headsets as possible. One of the first things we heard when we launched Moss: Book II on PlayStation VR a few weeks ago was that the Quest 2 community wanted to play it, and we’re going to deliver on that in the very near future. Something Polyarc Co-Founder and CEO, Tam Armstrong, mentioned in a statement about the news. This news might seem fairly surprising, given Moss: Book II released just a month ago for PlayStation VR. Polyarc revealed Moss: Book II will be heading to Oculus Quest 2 sometime this summer. ![]()
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